Since 2019, I have taught undergraduate and graduate courses at NYU Integrated Design and Media program and Pratt Institute’s Digital Arts program, demonstrating workflows in Unreal Engine, Autodesk Maya, Unity, and Blender. Each of these courses introduced the fundamentals of immersive storytelling through virtual world-building, lighting, and rendering techniques utilizing DCC applications and game engine programs.
I designed the curriculum and taught the following at New York University and Pratt Institute:
3D Asset Creation for Virtual Production Workflows
3D Art & Aesthetics
Virtual Enhancements
Virtual Avatars
Visual Foundation Studio
Professional Practices for Creatives
Experiential Branded Activations