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	<title>leah.fyi</title>
	<link>https://leah.fyi</link>
	<description>leah.fyi</description>
	<pubDate>Mon, 12 Jan 2026 23:49:19 +0000</pubDate>
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	<item>
		<title>about-me</title>
				
		<link>https://leah.fyi/about-me-1</link>

		<pubDate>Wed, 23 Jul 2025 19:09:48 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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ABOUT

I am a creative producer and experiential designer, exploring how digital content creation tools and interactive technologies can be utilized for visual art and education. I’ve taught 3D animation, virtual production, and game development at NYU and Pratt, and managed the real-time software and post-production department for the opening of the Sphere in Vegas. I’m currently the Senior Producer at the Lucas Museum of Narrative Art in Los Angeles.



If you want to reach out, my email is leah.e.roh@gmail.com

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		<title>teaching</title>
				
		<link>https://leah.fyi/teaching-1</link>

		<pubDate>Wed, 23 Jul 2025 19:09:48 +0000</pubDate>

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TEACHING


Since 2019, I have taught undergraduate and graduate courses at NYU Integrated Design and Media program and Pratt Institute’s Digital Arts program, demonstrating workflows in Unreal Engine, Autodesk Maya, Unity, and Blender.&#38;nbsp;Each of these courses introduced the fundamentals of immersive storytelling through virtual world-building, lighting, and rendering techniques utilizing DCC applications and game engine programs. I designed the curriculum and taught the following at New York University and Pratt Institute:

3D Asset Creation for Virtual Production Workflows3D Art &#38;amp; Aesthetics Virtual EnhancementsVirtual Avatars
Visual Foundation Studio
Professional Practices for Creatives
Experiential Branded Activations&#38;nbsp;

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		<title>samsung</title>
				
		<link>https://leah.fyi/samsung</link>

		<pubDate>Wed, 23 Jul 2025 19:09:50 +0000</pubDate>

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SAMSUNG



At Volvox Labs, I was the Creative Producer on a series of interactive art installations, marketing the launch of the Samsung Galaxy watch in 2019. The experiences were created using Houdini and Touch Designer and activated at Samsung 837 in the Meatpacking District, the opening of Samsung’s flagship store at the Americana in LA, in addition to pop-up exhibitions at SXSW, Miami, and Indiana. I led the development, design, fabrication, and production of the site-specific installations, which incorporated motion sensors, data visualization, tailored fabrication to each pop-up location, and a customized user interface for the Galaxy. To promote the launch of the Samsung Galaxy watch, I managed the development, production, design, and installation of an interactive experience that premiered at the Mobile World Congress in Barcelona February 2019. The activation incorporated motion sensors, data visualization, fabrication, UX &#38;amp; UI, and an interactive LED floor.

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		<title>gyopo</title>
				
		<link>https://leah.fyi/gyopo</link>

		<pubDate>Fri, 25 Jul 2025 20:49:07 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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GYOPO&#38;nbsp;



GYOPO is a collective of diasporic Korean cultural producers and arts professionals. As one of GYOPO’s designers, I produced the launch of GYOPO’s new website and created 3D animations and AR experiences for GYOPO activations, such as GYOPO’s Lunar New Year in 2025, hosted by musician and KPop Demon Hunter, Audrey Nuna, and for GYOPO’s annual Chuseok Benefit in 2025, honoring actor Steven Yeun.
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		<title>netflix</title>
				
		<link>https://leah.fyi/netflix</link>

		<pubDate>Fri, 25 Jul 2025 20:41:37 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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NETFLIX


At Volvox Labs, I was the Creative Producer on an experiential activation to promote the premiere of Netflix’s feature film, Bird Box. I managed the production timeline for the design, fabrication, and development of the interactive experience, utilizing Unreal Engine, Autodesk Maya, Touch Designer, Kinect sensors, and motion captured animations. The activation launched at The Shops at Columbus Circle in New York.

&#60;img width="530" height="298" width_o="530" height_o="298" data-src="https://freight.cargo.site/t/original/i/1dfc1809c2f78b6c418fa08478cf1069d0ea30d08b5ce80e9915cbd576b95d6a/netflix_1.gif" data-mid="236272221" border="0"  src="https://freight.cargo.site/w/530/i/1dfc1809c2f78b6c418fa08478cf1069d0ea30d08b5ce80e9915cbd576b95d6a/netflix_1.gif" /&#62;&#60;img width="527" height="297" width_o="527" height_o="297" data-src="https://freight.cargo.site/t/original/i/0fbd316cf477bb30a7ba1543884520062fa0fa3dded4e40d578bdd259e40c8c4/netflix_2.gif" data-mid="236272220" border="0"  src="https://freight.cargo.site/w/527/i/0fbd316cf477bb30a7ba1543884520062fa0fa3dded4e40d578bdd259e40c8c4/netflix_2.gif" /&#62;</description>
		
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		<title>xandr</title>
				
		<link>https://leah.fyi/xandr</link>

		<pubDate>Mon, 12 Jan 2026 23:49:19 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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		<description>

XANDR


At Volvox Labs, I produced NYC’s largest kinetic sculpture installation for Xandr, AT&#38;amp;T’s former advertising and analytics division. Xander requested a large-scale activation in their lobby to welcome and awe their visitors and clients with a visualization of their brand promise. At Volvox, we collaborated with Gensler’s xD team to prototype, program and engineer this permanent installation, which is nearly 120 feet long, with 300 individually controlled actuators, and 150 custom-made LED lights.
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		<title>lucas museum</title>
				
		<link>https://leah.fyi/lucas-museum</link>

		<pubDate>Fri, 25 Jul 2025 20:43:37 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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THE LUCAS MUSEUM&#38;nbsp;


As the Interactive Producer at the Lucas Museum of Narrative Art, founded by George Lucas and Mellody Hobson, I have independently designed and developed visitor-facing interactives for the museum’s events and activations. Through web-based AR platforms, I have built AR experiences to promote the museum’s opening in 2026 and showcase the museum’s expansive narrative art collection of illustrations, paintings, sculptures, and murals.In addition to my role developing and producing interactive experiences, I am the product manager of the museum’s new website build and mobile application, which will launch to the public closer to opening.

&#60;img width="310" height="518" width_o="310" height_o="518" data-src="https://freight.cargo.site/t/original/i/e33407e054731d94006daf6f1d8753a681080aee7156263dc2adfcb3bfe5750d/apollo-3D-prototype-25mb.gif" data-mid="236272266" border="0" data-scale="49" src="https://freight.cargo.site/w/310/i/e33407e054731d94006daf6f1d8753a681080aee7156263dc2adfcb3bfe5750d/apollo-3D-prototype-25mb.gif" /&#62;&#38;nbsp;&#60;img width="399" height="667" width_o="399" height_o="667" data-src="https://freight.cargo.site/t/original/i/925a90af141df1a28b849336a2653c1bcd1cbe5613170761e5b97b8f8a772221/PrideAR-activation-loop.gif" data-mid="236272267" border="0" data-scale="49" src="https://freight.cargo.site/w/399/i/925a90af141df1a28b849336a2653c1bcd1cbe5613170761e5b97b8f8a772221/PrideAR-activation-loop.gif" /&#62;</description>
		
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		<title>pillow talk</title>
				
		<link>https://leah.fyi/pillow-talk-1</link>

		<pubDate>Wed, 23 Jul 2025 19:09:50 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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PILLOW TALK

Pillow Talk&#38;nbsp;premiered at Babeland SoHo in 2018 and is an interactive computer-generated virtual reality experience developed in Autodesk Maya and Unreal Engine for the Oculus Rift. Pillow Talk allows users to embark on a journey interacting with and learning about a wide-variety of sex toys for all gender identities. Pillow Talk&#38;nbsp; has been featured on Netflix’s Follow This, Teen Vogue, i-D Magazine, and Sleek Magazine. I developed the VR experience with two collaborators as a resident member of NEW INC, the New Museum’s selective incubator program in 2018.

&#60;img width="2880" height="1214" width_o="2880" height_o="1214" data-src="https://freight.cargo.site/t/original/i/dbd5cd313639a9508d0a54892139f3589e7a0db8800e26d20bfa78f8174bfd81/Screen-Shot-2020-03-23-at-7.51.16-PM.png" data-mid="236194387" border="0"  src="https://freight.cargo.site/w/1000/i/dbd5cd313639a9508d0a54892139f3589e7a0db8800e26d20bfa78f8174bfd81/Screen-Shot-2020-03-23-at-7.51.16-PM.png" /&#62;
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</description>
		
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		<title>Feature Work: VFX</title>
				
		<link>https://leah.fyi/Feature-Work-VFX</link>

		<pubDate>Wed, 23 Jul 2025 19:09:50 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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FEATURE WORK: VFX


At Eight VFX, I modelled and animated 3D assets in Autodesk Maya and After Effects for award-winning features&#38;nbsp;I, Tonya (2017), Mother! (2017).

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</description>
		
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		<title>digital arrest</title>
				
		<link>https://leah.fyi/digital-arrest-1</link>

		<pubDate>Wed, 23 Jul 2025 19:09:51 +0000</pubDate>

		<dc:creator>leah.fyi</dc:creator>

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		<description>


DIGITAL ARREST

Digital Arrest is a virtual reality experience based on a true story that allows users to embody Jarrell Daniels, a young Black man whose social media presence fueled conspiracy charges leading to a six-year prison sentence in a New York prison. As the 3D Animator and Technical Artist, I created the 3D characters and environments in Maya and developed the VR experience in UE4. Digital Arrest explores how social media can be used as a tool for policing in the 21st century. The experience was founded by Columbia University’s SAFELab and awarded 1st place for Creative Tech at the NYC Media Lab Demo Expo.

&#60;img width="533" height="293" width_o="533" height_o="293" data-src="https://freight.cargo.site/t/original/i/cf24af4c0c51a05f20fb96c672cac7234f0192634a4be6ac6a02c682a7d01716/digitalrrest_compressed.gif" data-mid="236194408" border="0"  src="https://freight.cargo.site/w/533/i/cf24af4c0c51a05f20fb96c672cac7234f0192634a4be6ac6a02c682a7d01716/digitalrrest_compressed.gif" /&#62;
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